Probability to hit and OA / DA formulas, along with enemy attribute, OA and DA values have been adjusted again to smooth out some scaling issues. More health potions will drop in the first few levels to allow players to build a small stock at a time when the price of buying them is still prohibitive.Enemy physical damage has been scaled down to compensate.Armor physical damage absorption decreased for both players and enemies.Reworked a buff on Viloth that wasn’t well telegraphed but giving him a significant boost in damage.Soldier: Reduced physical damage of Forcewave.Nightblade: Pneumatic Burst pierce decreased to account for the increase in pierce bonus from Cunning.Demolition: Small increase to top levels of Firestrike.Occultist: Small increase to top levels of Solael’s Witchfire damage.Fixed an exploit involving item granted skills which allowed the skill cooldowns to be bypassed.Fixed a bug where proxies would always spawn the maximum number of monsters in their range.Fixed a memory leak when loading navigation data.Fixed a bug where some resource types were not unloaded correctly when no longer used.Minor increase to breakable object (barrels, crates, etc) drop rates.Balancing adjustment to various enemies.Reduced time before animation interrupt is allowed on gun attacks to improve kiting responsiveness.Zombies should occasionally spawn in more fire / poison oriented packs.Occultist: Added -%physical damage to Curse of Frailty and -DA to Vulnerability.Loot orbs can no longer be broken by monsters.Fixed an issue with Poison and Bleed Duration Reduction attributes being incorrectly added to displayed resistance values or reseting the respective resistance to 0 (based on which item was equipped first).Fixed an issue where Direni would transition to combat without preserving his original facing.Fixed an issue where Direni would stand idle for several seconds before attacking when players chose the hostile resolution.5 one-shot chests have been added to the world to encourage exploration.The intent is to have rare items dropping more consistently without creating all-or-nothing situations that leave some players feeling satisfied and others wishing for better drop rates. Loot drop rates have been adjusted to even out the distribution of powerful items.Fixed a bug where some buff effects would show a partial cooldown on their status icons.Fixed a bug where corpses would not dissolve when offscreen.Fixed a bug where death effects were sometimes not played.Fixed a bug where characters with no specific death behavior would remain visible.Fixed a bug where attempting to move to the player location would result in strange movement.Previous click and hold mouse control scheme is now available as an option (“Classic Targeting” = off).Default mouse control scheme changed to lock onto targets when attacking and moving.The latest patch that’s just landed includes fixes to the loot drops and other balancing issues which you can see in the build 14 list below.įinally there are a couple of new monster images which feature the Trolls and Half-trolls which will be making an appearance in Cairn. Five one-shot chests have also been added to the game and these will guarantee one epic item or rare component with a high chance of rare items. This means that players can now “consistently rely on seeing green from big chests”. The Steam version of Grim Dawn is slightly different from the version that was available trough Crate’s own site and they say it’s “a slight step down from Pioneer and does not include all the extra perks available “.Ĭrate also released some new monster shots as well as some notes on important changes such as the way rare items are generated in the loot tables. A new patch has just been pushed live for Crate Entertainment’s ARPG Grim Dawn and they’ve also revealed that it will be available on Steam Early access tomorrow.
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